RSU Roleplaying Game v2

Season 2 Episode 13

The Kra call for help

The day dawns with news of Huug probably surviving. Although he is presently still unconscious, there does not seem to be irreversible damage and the medical teams are hopeful. Other than that, Black Nebula personnel work overtime in securing the spaceport, and fixing their equipment. Orders coma soon afterwards and do not change the situation – the players are supposed to dig in and wait for reinforcements, the first of which come in the form of two infantry platoons early next morning.

While the platoons are getting to work in taking over spaceport operations, Meek-Ria keeps relying information from ILLI to the players. While they did well, others did not. The northern city of Vainerva, which was besieged on by the Kra clan, Shadow Flare and Weiss&Son, is holding the attack and has halted the progress of the invasion therein. The players are not ordered to reinforce, though, as Terniss spaceport is too important and opening it up for an attack is considered too much of a risk.

The day is uneventful, but as night falls, a sandstorm builds up in the badlands north of the spaceport. On its own, this wouldn't be too bad, but the players receive an S.O.S. from a Kra clan dropship that has been shot down while bringing reinforcements to the Kerva front. An accompanying encrypted transmission informs the players that a single surviving mech is seeking help while being pursued by enemy hovertanks and light mechs. Eurich and Alexander make an immediate call to take off and head north, flying as low as possible to avoid anti-air fire and plan to drop straight on the pursuers. Pilots are to field mechs with jumpjets and hot-drop to the zone.

The fear of anti-air was probably quite unfounded, as visibility is essentially zero and any air defense tower can't possibly hit them with this much particles in the way. However, they still have a pilot to save, and Alexander does his best to swoop in just as the pilot is cornered by Teask-Dumar assets.

As the pursuers do not have a sufficiently large force to resist a Black Nebula hot drop, they immediately retreat. Unsurprisingly, this isn't the end of the operation, as the remaining forces on Terniss spaceport report incoming forces on radar. Alexander knows they aren't going to make it, but hopefully the tanks and infantry present in the spaceport can make a difference while they are on the way. Such ends up being the case, as the tanks, now manned by ILLI troops, make a brave stand against higly mobile enemy mechs and vehicles, and delay them just enough for Entropy to fly overhead and deliver more friendlies to the battle.

When the battle is clearing up, a devastating explosion shakes the ground  and demolishes the northern hangar. Apparently Teask-Dumar's plan was to use an IED truck to topple the air defense tower, but this was foiled by one of the Devastator tanks which disabled the truck before it got close enough. Although immensely powerful, the explosion is not too close for comfort, and while it manages to disable Heem-Lyeh's mech, his augmented body protects him sufficiently to avoid serious injuries.

The battle ends with almost all enemy forces retreating, but Eurich manages to disable a Shadow Hawk that couldn't quite get away fast enough.

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